```
Combat ->
- Aim assist
- Tracking
- Flick
- Flick style -> Flick, or deceleration flick
- Re-flick, with optional random delay
- No recoil
- Aim FOV
- Dynamic FOV
- Aim speed
- Target region -> Auto, head, or body
- Hitbox aim size
- Trailing-edge bias
- Target selection -> Closest, lowest HP, or role weight
- Sticky aim
- Target switch delay
- Humanized movement
- Projectile prediction
- Range limit, separate for primary and secondary
- Visible only
- Skip Genji deflect, Mei ice, Moira fade, Sombra stealth, Reaper wraith
- Skip shots through a Reinhardt barrier
- Trigger
- Trigger region -> Auto, head, or body
- Trigger delay and grace
- Auto melee on killable
- Ally targeting for heals -> Ana, Mercy, Zenyatta, Baptiste
- Ally selection -> Closest, lowest HP, or role weight
- Ignore allies above a set HP
Visuals ->
- Enemy ESP
- Boxes -> 2D, corners, or 3D
- Skeleton
- Hitbox shapes
- Names
- Health bar
- Ultimate charge bar
- Info text
- Snap lines
- Occluded color
- Custom colors
- Ally ESP
- Ally boxes, skeleton, names, snap lines, and hitboxes
- Hero state highlights ->
Reinhardt barrier
Genji deflect
Mei ice
Moira fade
Sombra stealth
Reaper wraith
- FOV circle
- Outline
- Rainbow outline
- Engine glow
- Ultimate side panel
- Watermark
Heroes ->
- hero automations
View Access→